One day, during the late stage of the development of Bulletstorm, I wanted to add a small new feature to the game. The Epic’s producer, Tanya, rolled her eyes and told me it’s not possible, we’re out of time. I felt it was a really important feature and pushed for it. “I only need one guy for two hours tops”, I said.
Read more: http://www.theastronauts.com/2020/04/what-it-takes-to-make-a-reload-animation-in-witchfire/?source=Snapzu
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