Guilt and remorse are near-universal human emotions, but their role in narrative games is minimal. Isn’t it time this changed? Lady Macbeth was a gamer. She saw in the feudal chaos of Glamis and its environs a chance to play the system and win. Her mission objective was to eliminate King Duncan and take his power, and with her husband she succeeded. But this game of thrones hid from her a terrible mechanic. Guilt.
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